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Cables.gl

Materials for demolab workshop at MountainBytes 2023

📂 Demo

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Getting started

Challenges

Procedural Creation Principles

• Create a new Patch
• Start Building a Design out of Basic 2D Shapes by multiplying, moving, combining and dividing them. Try to use as little manual manipulation as possible. 
• Building complexity by repeating elements and procedures (with the repeat-op)
• Create multiple small elements forming a pattern
• Combine this with a bigger element
• Add Text and create a kind of abstract Design-Poster
• Animate some of the smaller elements
• Add UI Controlls over the speed of the animation and randomization of elements. 

Combining 2D and 3D Content

• Create Simple geometry. (G1)
• Use this geometry to distribute a different Object (G2) in the Scene
• Create a Texture (T1) for use as the Background of the scene
• Modify the Texture (T2) and use it as a Material for G2
• Add a parameter which changes G1 and T1 simultaneously.
• Add a Camera to the scene and animate it
• Bring in an external Texture (a Photo) and integrate it into the Texture. T1

Source: Pingala and Generative Creation and Design in School Curricula

(We would love to hear from you if you would like to get involved!)

report problem with cables

Discuss cables.gl features, problems, patches etc: https://github.com/cables-gl/cables_docs/discussions

report bugs or ask questions: https://github.com/cables-gl/cables_docs/discussions/new

docs

This repository contains files of the documentation on the cables.gl website: https://cables.gl/docs/docs

This content is a preview from an external site.
 

Event finished

Repository updated

25.02.2023 11:46 ~ seism

Event started

Edited (version 7)

24.02.2023 14:10 ~ seism

First post View challenge

09.01.2023 11:08 ~ seism

Challenge

 

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