Bonzo balls

Shaders to make Bern shiny again

Three demo effects coded by Martin Heistermann. Made in GLSL using the Bonzomatic tool with full source code available.

Start Bonzomatic from within each of the subdirectories, which will use the configuration file to load the effect. Currently only runs out of the box on Linux, or on Windows from GitBash or similar.

🎶 For background music: try SceneSat

Note: if the output looks glitchy, like the screenshot above, then your graphics card is not supported :-P

Edited content version 17

22.08.2022 16:44 ~ seism

Event finished

21.08.2022 15:00

Edited content version 7

21.08.2022 12:58 ~ seism

Edited content version 5

21.08.2022 12:57 ~ seism

Challenge posted

21.08.2022 12:56 ~ seism

rot (@mheistermann)

finalalalalalal

screensaver material

more playin around

random intermediate nice pattern

brightness scaling

bonzo shifty magic

use texture for rand (@pansk)

texture experiment (@mheistermann)

optimize, smaller loop template suffices for current RBF support

zoom and move camera

param tuning and pull out color()

make it plop

Merge remote-tracking branch 'origin/main' into pansk/lines (@pansk)

new colors, white background

Merge remote-tracking branch 'origin/pansk/lines' into martin (@mheistermann)

minimal cleanup

the end of accidental swastika, triangular labyrinth

three lines distorted (@pansk)

oops, hex (@mheistermann)

Ready to split work (@pansk)

fix (@mheistermann)

webgl version (not quite right)

limited supports hide cell boundaries

Event started

20.08.2022 09:00
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GRAFFATHON 2022