Edited (version 17)
Bonzo balls
Shaders to make Bern shiny again
Three demo effects coded by Martin Heistermann. Made in GLSL using the Bonzomatic tool with full source code available.
Start Bonzomatic from within each of the subdirectories, which will use the configuration file to load the effect. Currently only runs out of the box on Linux, or on Windows from GitBash or similar.
🎶 For background music: try SceneSat
Note: if the output looks glitchy, like the screenshot above, then your graphics card is not supported :-P
Project
Event finished
First post View challenge
rot (@mheistermann)
finalalalalalal
tweak
tune
metaballsy
march
griddy wip
screensaver material
griddy
floop
something
more playin around
popedipop
random intermediate nice pattern
brightness scaling
scaling
get shifty
bonzo shifty magic
html
use texture for rand (@pansk)
texture experiment (@mheistermann)
optimize, smaller loop template suffices for current RBF support
zoom and move camera
param tuning and pull out color()
make it plop
Merge remote-tracking branch 'origin/main' into pansk/lines (@pansk)
new colors, white background
Merge remote-tracking branch 'origin/pansk/lines' into martin (@mheistermann)
minimal cleanup
the end of accidental swastika, triangular labyrinth
pat
clean
three lines distorted (@pansk)
oops, hex (@mheistermann)
Ready to split work (@pansk)
fix (@mheistermann)
webgl version (not quite right)
limited supports hide cell boundaries
anim
ayya
bla
conf
indent
init